Archive for September, 2008

Spore Officially Sucks

September 13, 2008 in Uncategorized | Comments (0)

I’m giving up on this piece of crap. I get to play a while, but then it hangs my machine and requires a hard reboot. I have a quad core machine with 4 gig of RAM and an nVidia geForce 8500 video card, but both my XP and Vista installations of the game completely hang the machine. Their licensing scheme limits how many machines I can put it on (even though it insists on logging in before I can play), and one of my three installs got burned on a Parallels install on my Mac that won’t run because it says I don’t have enough video card power to do it. They don’t support the Macbook video card, so even if they released a license back to me, it wouldn’t run native on Leopard – and this machine isn’t even a year old. Customer support is unresponsive, firing off canned responses that are just the same junk that’s in the read me file. I’ve had enough. Spore stinks. Don’t buy it. As many computers as I have it won’t run for crap. I’m sorry I plunked down the money for it.

Mixed Feelings about Spore

September 10, 2008 in General,Mac | Comments (0)

I’ve been playing Spore a bit. I’ll admit, it’s quite engaging. However, I’m disappointed by a couple of things:

First off, it won’t run on my MacBook. They were kind enough to include a Mac installer, but Spore doesn’t like the graphics hardware in my year-old notebook. If I’d been toting the thing around for four or five years I might be able to understand, but it’s really disappointing that they didn’t provide support for this very popular platform. Hopefully they’ll fix that in the not too distant future.

Second, it tends to hang – at least on my Windows hardware. The first few times I played I never got around to saving my game (it doesn’t take all that long to get through the microbe phase) and, before I got too far into the creature phase the game has locked up on me (in Windows XP and Vista both), requiring a hard restart of the machine.

It’s early in the game, so I’ll cross my fingers and hope for some updates. In the meantime, even with those annoyances, I will have to guard my time preciously so that Spore does not continue to steal hours from things I really ought to be working on.